In this lab we a cart with metal bands attached to its end, into the left end of the track. The metal bands were used to "slow down time". We pushed the red car towards the left side of the track. Because it had a metal band on the end of it, it bounced back. On the computer the graphs were able to tell us the velocity before and after the collision.
Data:
Impulse remains constant in a collision

*Impulse: J=F (force) X T (time)
*Force and time are inversely proportional
*Impulse = area of force vs. times graph
Connection to the Real World:
The first connection I made to the real world would be in any play in water polo. When you are passed the ball, you need to catch the ball with a finess that essentially reduces the force of the pass hitting your hand. By doing this you enable the velocity of the ball to decrease with ease, just like the metal rings on the carts in the lab.